Since there hasn't really been any tutorial for this Editor (not that I know at least), here you guys go! Hope it's understandable in some way, haha. For anyone keen on reading up a bit more, this.
This version of the map is alot darker than the Left4Dead2 version (Probably due to the different versions of hammer). There are some props and entity's that I was not able to get working with the SFM version of hammer, such as sprites, a lot particle effects, and a lot of physic props. Learn how to browse for an appropriate particle system, then how to alter its properties to suit your needs. Oct 07, 2013 The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.
Is this possible?
I have this shot http://i.imgur.com/tzT7e.jpg which I want to pan around slowly a bit like that scene in the swordfish movie and very much like the epic Cinematic TF2 video. http://www.youtube.com/watch?v=3kAf-XOpDgQ
Does anyone know how to do it?
It was done with volumetric lights and taking a poster just as some demobombs explode. I've tried adding in some particles directly to the scene but they are also animated so I cant do my slomo pan.
I've tried slowing the scene down as much as possible but it just makes panning or any camera movement a jerky mess.